Shadows of Amn Extended

SHADOWS OF AMN EXTENDED

A work-in-progress, episodic mod project to expand upon the ending of Baldur’s Gate: Shadows of Amn, starting with a playable post-game, with intentions of adding a full-fledged interlude to have a better bridge between Shadows of Amn and Throne of Bhaal, featuring the elves of Suldanessellar, certain familiar faces, and a new antagonist.

Currently, Book One of the mod is partially complete.

Book One - Quiet Before the Storm

Irenicus is defeated. Peace has returned to Suldanessellar, and life appears to be moving forwards. At the request of the elven high priestess, the Bhaalspawn and company have remained within the elven city as saviours and honoured guests as the citizens prepare for the Festival of the Bloom, a ceremony to restore the broken spirits of the people.

Currently features:

    • A playable post-game, allowing you to finish any remaining side-quests before progressing to Throne of Bhaal at your leisure
    • New dialogue and interactions with the named characters within Suldanessellar, including Elhan, Demin and Ellesime
    • Two new companion-related events focusing on Keldorn and Jaheira. For Keldorn, the player must have completed his personal quest with the best resolution and brought him to the final battle in Shadows of Amn, then during the post-game return to his home. Jaheira must be brought back to the starting point in Waukeen’s Promenade.

Book Two - Festival of the Bloom (WIP)

The elven Festival of the Bloom has begun. There is song, there is merriment, and there are many prepared to meet and express their gratitude to the hero who made it all possible. But not all are so eager for celebration, nor to welcome one whose background is so burdened with darkness. Tensions are rising, both within the city and towards the south, and all it will take is the slightest provocation for the tentative peace to fall to ruin…

Two NPC mods for IWD:EE

I’ve released two NPC mods for Icewind Dale: Enhanced Edition! Those looking to spice up their game with new, immersive companions with full friendships, romances and banters should give them a try.

Minerva is a neutral good gnome fighter/artificer. Those who have played with Aura NPC for BG1 may recognize her as that NPC’s grandmother. Why is she in the Frozenfar? For adventure, of course.

Karihi is a chaotic neutral fire genasi pyromancer mage. A fallen noble with the arrogance to match… though also powerful enough to justify it.

If one installs the Crossmod Banter Pack for IWD:EE, these two NPCs will banter with each other, along with Dendjelion, Dusky, Ina, Oak-Maw, Tipps and Urchin by Lava Del’Vortel, as well as the Icewind Dale NPCs by Kulyok.

Many updates.

Those who keep up at Beamdog Forums will be aware of several mod updates, but this site’s not been keeping up to par, and for that I apologize. While there are probably too many minor updates to list them, I’ll just mention some of the most significant changes below:

The Artisan’s Kitpack has had some makeovers, such as integrating the assassin rework’s Poison Weapon into all kits that make use of the same ability – including the newest component, a Blackguard rework.

Aura v3.0 has undergone some major updates, including kit ability updates, a new Priestess kit, bugfixes, and tentative EET compatibility. Stay tuned for BG2 content.

The Warlock mod has had some major overhauls, giving it better scaling, a more streamlined spellcasting mechanic for its blast essences, IWDEE compatibility, and more.

Shadow Magic has undergone some significant spell changes.

Sirene’s martyr kit has undergone a major overhaul – see details here. Both BG1 and BG2 content have been updated with the new version of the kit.

Thank you for all of your patience, support and patronage!