“When asked about her past, SIRENE averts her gaze and flatly states that there is little to say. She was orphaned and left to die as a babe, likely abandoned due to her apparent fiendish heritage. Only by luck did she survive certain death by being discovered by a travelling priest of Ilmater, who brought her to others of his faith and raised her as a Holy Warrior of Suffering, the order of paladins dedicated to the Crying God. She resents her own contradictory nature, though she is unsure of which side.”
Sirene exhibits many of the typical qualities expected of a paladin; she is kind, dutiful and faithful. However, beneath her calm exterior lies a hidden temper owing to the fell blood which flows in her veins. Though she is a devoted champion of Ilmater, a past of being ostracized and persecuted by those she wishes to call her fellow men has left her unsure of her abilities and worthiness. She can be easily provoked by challenging, insulting or mocking her faith, which can be seen in her interactions with characters such as Tiax, Eldoth or even Xan, though she is also quick to acknowledge and apologize for her mistakes. She is closer to the ‘good’ side of her alignment rather than the ‘lawful’, and prefers protecting the weak to destroying evil. Because of this, she may be slightly more tolerant of evil companions, even if she can also be quite judgmental towards them. However, she will not tolerate Dorn (though they can come to an uneasy truce during Siege of Dragonspear)
Friendship & Romance
Sirene can be befriended by a PC of any alignment, race or statistics though she will not join evil protagonists. As she has few living friends in her life, she will be eager to befriend a PC that is willing to accept her. A PC of either gender with a Charisma of 12 or greater may flirt with her, though there is no separate romantic branch in BG:EE. In Siege of Dragonspear, there is a ‘romance’ of sorts, though it is significantly less romantic than the original romances.
Martyr Paladin Kit
Sirene uses the Martyr custom kit, though other options are available on install.
MARTYR: Martyrs are worshippers of Ilmater, the good god of suffering, endurance and perseverance. Paladins of Ilmater’s order are compassionate and train themselves to become protectors of their allies and to alleviate the suffering of others.
– May use Lay on Hands three times per day.
– Gains 5% resistance to crushing, slashing, piercing, and missile damage every 5 levels to a maximum of 20% at level 20.
– May use the Sacrifice ability once per day. Gains an additional use at 5th level and every 5 levels thereafter.
SACRIFICE: The martyr transfers 10 hit points plus 2 per level to the target, up to a maximum of 50 hit points at 20th level. The martyr cannot be killed by the sacrifice—if their hit points would go below 1, they are knocked unconscious instead.
– May use the Martyrdom ability once per day starting at level 5. Gains an additional use at 10th level and every 10 levels thereafter.
MARTYRDOM: The martyr takes on a defensive stance to protect their comrades. For one turn, the martyr exudes an aura which grants all allies within 15-ft. a +3 bonus to Armor Class and 15% resistance to physical damage while they gain twice the amount. Allies who leave the range of the martyr’s aura retain the benefits for 2 rounds. The martyr’s damage and movement rate are halved while in this stance, but their effective personal space is greatly increased, preventing creatures from passing them in a 5-ft. radius. At the end of the duration, the martyr is greatly fatigued. This ability may not be used in conjuction with Hardiness.
– 9th level: Gains the Inspirational Martyr passive ability.
INSPIRATIONAL MARTYR: The martyr’s dauntless heroism and endurance keeps their allies motivated and safe, even in death. When the martyr’s maximum hit points falls below 50%, all allies (except the martyr) within sight range gain a +1 bonus to hit, damage and saving throws. If the martyr is slain, all allies are healed for 50% of their maximum hit points and gain +4 to hit, damage and saving throws for two turns.
– 12th level: The martyr becomes immune to fatigue.
– 15th level: May use the Ilmater’s Grace ability once per day.
ILMATER’S GRACE: The martyr may call upon a second wind in battle, fully restoring and doubling their maximum hit points for one turn.
– Hit Die: d12
– Incurs a -1 penalty to damage.
– May not cast Protection from Evil.
– May not Turn Undead.
– May not use ranged weapons.
She can be found and recruited outside of the Song of the Morning Temple by a PC of non-evil alignment at level 2 with a minimum of 2500 experience, though she will gain experience to match the PC at the moment of recruitment.
She banters with every Bioware and EE NPC at least once, talking more to good and neutral NPCs, and fourteen friendship talks planned with the option of teasing a romance. Currently there are no quests and no plans to add any.
In Siege of Dragonspear, she can be found in the Iron Throne building. She has a semi-romantic path with a PC with a minimum of 12 Charisma and any gender, alignment or race (though she will still not join evil protagonists).
Be warned that as a paladin, certain evil actions in the expansion will cause her to leave the party permanently.
Likes: Rasaad, Kivan, Minsc, Khalid, Coran, Dynaheir, Neera, Alora, Garrick, Corwin, Aura
Bemused: Voghiln, Skie, Quayle, Xan, Imoen, Baeloth, Glint, Faldorn, M’Khiin
Dislikes: Edwin, Kagain, Eldoth, Tiax, Xzar, Montaron, Viconia, Shar-Teel, Safana, Verr’Sza