I go by the The Artisan, also known as AionZ and Artemius_I, which is still used elsewhere. I’m long-time Baldur’s Gate enthusiast and recently a modder of the Enhanced Editions as of 2015. My most notable mods are Sirene NPC and Shadow Magic.
Besides the fact that WeiDU is an excellent tool that makes modding the Infinity Engine a breeze, the Baldur’s Gate series in particular is an excellent medium for me to practice my writing skills. Often, I’ll have a stroke of inspiration and immediately start putting in the code to turn it into a mod.
NPC mods are just my favorite type of mod to work on. They let me practice writing in a particular style for a character, don’t take as many resources as a large-scale quest mod would, and I get plenty of ideas for interesting characters all the time. They’re also reasonably popular (though less than they used to be) so I feel good about making them.
When you have too many potential characters and only so much time to work on them, you have to make a few concessions. Sometimes aspects of multiple characters get merged into one. Whether that makes the character better or worse is up to my writing skills. Regardless, I feel better knowing some of my ideas aren’t completely abandoned.
Jaheira, hands down. Though Imoen comes a very close second.
Anything that fits the ‘spellsword’ archetype. Fighter/Mage, Blade, Mage/Thief, etc.
Please do comment, either on the site or at Beamdog Forums. If it’s doable within the engine’s constraints, I may add it in as an extra component.
Proofread, no. I’ve done it a few times and it takes a ridiculous amount of time to do it to a satisfactory level. I’ll maybe do a quick test of mods but I am not entirely reliable at detecting issues. As for advice, go ahead and ask. I’ll try to give my honest opinions in a supportive manner.
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