Shadow Magic: Shadow Adept

SHADOW ADEPT: Shadow adepts hurl themselves into the abyss of the Shadow Weave, immediately acquiring all the gifts available to casual students and discovering secrets unavailable to all but the most dedicated.

Advantages:
– Hit Die: d6
– May use Shadow Magic.

SHADOW MAGIC: Spells of the Shadow Weave are usually more powerful than regular magic, but drains the caster’s life force. When a spell is cast, the shadow adept must make a Save vs. Death at a modifier equal to the spell level (e.g. -1 for 1st level, -9 for 9th level) or temporarily lose Constitution equal to the level of the spell cast for 3 rounds. If the shadow adept’s Constitution reaches zero, <PRO_HESHE> is killed instantly.

The Shadow Weave is a mysterious and dark entity, far more alien and harder to control than that of Mystra’s equivalent. As such, a great amount of mental acuity is required in order to master shadow magic. High intelligence, wisdom and charisma benefits those who choose to stray into Shar’s domain.

– Gains the Darkvision innate ability.

DARKVISION: The shadow adept is gifted with the ability to see in the dark even better than in light, permanently gaining infravision and immunity to blindness.

– May cast one additional spell per level.
– +2 bonus to saving throws against spells of the Enchantment, Illusion and Necromancy schools.
– 4th level: May use the Shield of Shadows ability once per day.

SHIELD OF SHADOWS: The shadow adept surrounds <HIMHER>self with a barrier of purpleblack force. This shield of shadows functions like a shield spell, setting <HISHER> armor class to 4 (2 against ranged weapons) and absorbing magic missiles cast at <PRO_HIMHER> for 1 hour per 2 levels to a maximum of 9 hours.

From 8th level onwards, the shield of shadows also grants +4 to saving throws vs. death and +1 to all other saving throws.

– 5th level: May use Shadowstep once per day. Gains one use every 5 levels thereafter.

SHADOWSTEP: Step into the Shadow Plane and move for 7 seconds while others are frozen in time. The shadow adept cannot attack or use spells while in the Shadow Plane.

– 6th level: May use Find Shadow Familiar. This ability is only available to the protagonist.

FIND SHADOW FAMILIAR: The shadow adept may, once in their lifetime, bind a creature from the Plane of Shadow to them permanently, sacrificing four points of Constitution (which gradually recovers over several weeks) to summon a shadow familiar.

– 14th level: May use the Shadow Double ability once per day.

SHADOW DOUBLE: The shadow adept creates a copy of <PRO_HIMHER>self out of shadowstuff. The copy is at 60% of the caster’s level and has all the spells and abilities that the caster would have at that level.

Disadvantages:
– -2 penalty to saving throws against spells of the Invocation and Alteration schools.
– May not learn or use spells from the Weave.
– Alignment restricted to non-good.

Prime Requisites For Dual-Classing: Intelligence, Charisma