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Shadow Magic: Items

Ring of Black Light

This black glass ring feels heavy and unnatural in your hands. When worn by those profiicent in shadow magic, it bolsters their ability to resist the life-draining nature of the Shadow Weave.

STATISTICS:
– Constitution: +1
– Save vs. Death: +4

Weight: 0

Location (BG1): Chang Yu’ke, Wyrm’s Crossing

Location (BG2): Irenicus’ Dungeon, trapped picture

Dark Dreamer +2

This dark steel two-handed sword appears to be nothing more than a well-balanced weapon in the hands of a regular warrior, but when wielded by a user of Shadow Magic it seems to come to life. Its blade has the ability to compel anyone cut to fall into a magically induced sleep, then hungrily devours the victim’s dreams to restore the wielder’s memory. The holy symbol in the sword’s pommel suggests that it once belonged to followers of Shar, goddess of night and loss.

STATISTICS:

Combat Effects:
– 20% chance that hit target must save vs. spells at +3 or be put to sleep for 2 rounds
– Dream Eater: Attacks against sleeping targets deal 1d10 magic damage and restore one of the wielder’s lost spells of up to 4th level

Equipped Effects:
– Saves vs. Enchantment: +3
– Hit Points: -10

THAC0: +2
Damage: 1d10+2, +1 magic damage
Damage type: slashing
Speed Factor: 8
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires:
14 Strength

Weight: 10

Location (BG1): Ziatar (SoD)

Location (BG2): Gracen (unavailable if allied with Bodhi)

Shadow Phylactery

The purple stone in this amulet draws upon and contains a limited amount of energy from the Shadow Weave. When a user of Shadow Magic summons the power of the Shadow Weave, the amulet is used as a medium for channelling the energy required, allowing the shadow adept to cast lower level spells without risking their own life force. However, a constant amount of vitality is required to sustain the amulet’s power as long as it is worn.

STATISTICS:

Equipped Effects:
– Hit Points: -15
– Can memorize one extra wizard spell of 1st to 4th level
– Protects the wearer from Constitution loss by using 1st to 4th level Shadow Weave spells

Weight: 1

Location (BG2): Shade Lord

Shadovar Amulet

This amulet appears old yet carries a powerful magical enchantment. The symbol of the Shade Enclave, an ancient city of the Shadovar, is printed on the back of the triangular-shaped pendant.

STATISTICS:

Equipped Effects:
– Casting Speed: +2

Weight: 1

Location (BG1): Kryn Darkflame, reward for finding all five apprentices

Shrouded Robes

These black robes are made of some sort of unusually light material bear enchantments that empower the magic used by shadow adepts.

STATISTICS:

Equipped Effects:
– All cold and magic damage inflicted by the wearer is increased by 15%
– Spell Duration: +10%
– Hit Points: -10
– Cold Resistance: +50%
– Fire Resistance: -25%

Weight: 1

Location (BG1): Mak’kai, Candlekeep Catacombs

Location (BG2): Lavok

Staff of Starless Nights +5

This powerful wizard’s staff was created by Acthelion, a archmage and favored priest of Shar. It was said to have always been in his hand during his lifetime, and its separation from him is taken to be a likely sign of his death, though some claim that he ascended to some other plane and left behind all his possessions, including this one. Others believe he may still be seeking it…

When the night holds dominance over the Prime Material Plane, the black gem on the tip of the staff seems to glow, and its power is greater.

STATISTICS:

Charge abilities:
– Shadow Shield once per day
– Fireshield (Shadow) once per day
– Negative Energy Burst once per day (centered on self)

Combat abilities:
– 25% chance to cast Drain Vitality on successful hit

Equipped abilities:
– Casting Level: +2 (+4 during nighttime)
– Magic Resistance: +10% (20% during nighttime)
– Magic Damage Resistance: +20% (40% during nighttime)

THAC0: +5 bonus, strikes as a +5 weapon
Damage: 1D6 + 1, +1d6+3 magic damage
Damage type: crushing
Speed Factor: 4
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

Weight: 4

Location (BG2): Adventurer’s Mart, post-Underdark

Night Cutter +2

This wicked knife seems to suck in light around it rather than reflecting it. Only a wielder familiar with Shadow Magic may draw upon its powers.

STATISTICS:

Combat abilities:
– Returns to the wielder’s hand when thrown
– When thrown, there is a 10% chance that the wielder will be teleported into melee range of the target and turn invisible for five rounds.
– On a successful backstab, casts Blinding Darkness on target and restores one 1st level spell to the wielder’s memory.

Equipped abilities:
– Hit Points: -5

THAC0: +2
Damage: 1d4+1, +1 magic (melee only)
Damage type: Piercing or missile
Speed Factor: 1
Proficiency Type: Dagger
Type: One-handed
Requires:
3 Strength

Weight: 1

Location (BG1): Nym Phaundal, Cave below Beregost

Location (BG2): Mae’Var

Edge of Eclipse +4

This blade is made out of some unusual black metal which, instead of bearing a reflective sheen, is dotted with sparkles of light that resemble stars in the night sky. When a wielder of Shadow Magic draws the blade, they feel empowered, gaining a strange desire to drain the life out of their opponents. The edge of the blade is sharp and cuts through steel as if it were paper.

STATISTICS:

Combat abilities:
– On a critical hit, drains ten hit points and one point of Strength (1 turn) from the target and transfers them to the wielder.
– Reduces target’s armor class by one point for 2 rounds on successful hit

Equipped abilities:
– Strength: +1
– Critical Hit Chance: +10% (this weapon only)
– Hit Points: -10

THAC0: +4
Damage: 1d8+4 (slashing)
Speed Factor: 2
Proficiency Type: Long Sword
Type: One-handed
Requires:
6 Strength

Weight: 2

Location (BG2): Ust Natha, drow merchant

Ring of Shadowkin

This ring appears to be made of a smoky-grey material with a surface which is constantly shifting with movements that resemble flowing water. When worn, the wearer becomes partially translucent, resembling a shadow.

STATISTICS:

Charge abilities:
– Charm Spectral Undead for 5 turns three times per day (Save vs. Spell negates)

Equipped abilities:
– Armor Class: +1, +3 vs. spectral undead
– Saving Throws: +1, +3 vs. spectral undead
– Charisma: +1 (Shadow Adepts)

Weight: 0

Location (BG1): Korlasz (SoD)

Mantle of Dark Mists

This cloak seems to constantly expel a thin black mist, which upon uttering the correct command word is expelled into a thick fog that blinds all within it. In addition, the cloak seems to be enchanted to repel certain types of magic and mask the wearer’s presence from any form of spectral undead.

STATISTICS:

Charge abilities:
– Black Mist once per day centered on self

Equipped abilities:
– Wearer is ignored by shadows, wraiths and other incorporeal undead
– Save vs. Illusion: +2
– Save vs. Necromancy: +2
– Save vs. Alteration: +2

Weight: 1

Location (BG1): Tsolak’s Coffin (SoD)

Night Treads

These boots seem to be crafted of sturdy material yet weigh almost nothing. Their enchantments grant the wearer greater agility and speed as well as the ability to walk between planes, walking from the Prime Material Plane into the Plane of Shadow in a single step. This ability is limited, however, though the other powers of these boots remain persistent.

STATISTICS:

Charge abilities (five charges):
– Shadowstep

Equipped abilities:
– Dexterity: +2 (Shadow Adepts), +1 (Others)
– Movement Rate: +2 (Shadow Adepts)

Weight: 1

Location (BG1): Ivette Cold-Whisper, Ulcaster Ruins

The Black Star +2

This tiny black dart was enchanted using magic from the Shadow Weave. As a result, it is innately opposed to Mystra’s Weave and is significantly more effective when used against practitioners of arcane magic, tearing away spells from their memory.

STATISTICS:

Combat abilities:
– Returns to the wielder’s hand when thrown
– Mages and bards must save vs. spell or suffer 1d4 magic damage and lose one memorized spell

THAC0: +2, +4 vs. mages and bards
Damage: 1d3+2, +4 vs. mages and bards
Damage type: missile
Speed Factor: 0
Proficiency Type: Dart
Type: One-handed

Weight: 0

Location (BG1): Xarius the Black, Valley of the Dead

Shar’s Infusion

This bottle contains a mysterious black-colored liquid which gives off a shadowy smoke when the bottle is unstoppered.

STATISTICS:

Special: Protects from Constitution loss by casting Shadow Weave spells
Duration: 1 turn

Weight: 1

Location (BG1): Darkflame Enclave

Wand of Negative Energy

This wand was created using Shadow Magic and, unlike other items enchanted by the same source, may be used by any user of arcane magic. When used, this wand launches a thin red ray of negative energy which weakens its target.

As this wand draws power from the Shadow Weave, anyone aside from a shadow adept who attempts to use this wand will suffer 1d10 magic damage.

STATISTICS:

Charge abilities:
– Negative Energy Ray
Damage: 6d6 magic (3d6 initial, 3d6 after one round)
Special: Reduces target’s armor class, THAC0 and damage by 1 point each time damage is dealt
Range: 100 ft.
Area of Effect: 1 creature

Requires:
9 Intelligence

Weight: 1

Location (BG1): Darkflame Enclave

Wand of Life-Draining

This wand was created using Shadow Magic and, unlike other items enchanted by the same source, may be used by any user of arcane magic. When used, this wand drains the vitality of its target and grants it to the wielder. However, it may not affect the same target again for one turn.

As this wand draws power from the Shadow Weave, anyone aside from a shadow adept who attempts to use this wand will suffer 1d10 magic damage.

STATISTICS:

Charge abilities:
– Drains four points of Constitution from target
Range: 100 ft.
Area of Effect: 1 creature

Requires:
9 Intelligence

Weight: 1

Location (BG1): Darkflame Enclave

Wand of Nightshade

This wand was created using Shadow Magic and, unlike other items enchanted by the same source, may be used by any user of arcane magic. When used, this wand fires a bolt of energy that shreds the target’s life force, dealing damage proportional to their health.

As this wand draws power from the Shadow Weave, anyone aside from a shadow adept who attempts to use this wand will suffer 1d10 magic damage.

STATISTICS:

Charge abilities:
– Deals 30% of target’s maximum hit points in magic damage (Save vs. Wand for half)
Range: 100 ft.
Area of Effect: 1 creature

Requires:
9 Intelligence

Weight: 1

Location (BG1): Darkflame Enclave

Wand of Shadow Missiles

This wand was created using Shadow Magic and, unlike other items enchanted by the same source, may be used by any user of moderate intelligence. When used, this wand launches five icy missiles that deal damage to the target.

As this wand draws power from the Shadow Weave, anyone aside from a shadow adept who attempts to use this wand will suffer 1d10 magic damage.

STATISTICS:

Charge abilities:
– 5 Shadow Missiles will strike the target
Damage: 1d4 magic damage, 1 cold damage per missile
Special: Each missile penalizes target’s THAC0 by one point
Range: 100 ft.
Area of Effect: 1 creature

Requires:
9 Intelligence

Weight: 1

Location (BG1): Darkflame Enclave

Wand of Shadow Fire

This wand was created using Shadow Magic and, unlike other items enchanted by the same source, may be used by any user of moderate intelligence. This wand is capable of manipulating magical fire from the Plane of Shadow, launching either a large blast or arrows of flame according to the user’s choice.

As this wand draws power from the Shadow Weave, anyone aside from a shadow adept who attempts to use this wand will suffer 1d10 magic damage.

STATISTICS:

Charge abilities:
– Shadowblast
Damage: 3d6 cold, 3d6 magic (Save vs. Wand to avoid magic damage)
Special: Reduces saving throws and attack rolls by one point (Save vs. Wand to avoid)
Range: 90 ft.
Area of Effect: 30-ft. radius

– 3 Blackfire Arrows
Damage: 1d6 cold, 4d6 fire per arrow (Save vs. Wand for half)
Range: 90 ft.
Area of Effect: 1 creature

Requires:
9 Intelligence

Weight: 1

Location (BG1): Darkflame Enclave

Belt of Darkflame

Kryn Darkflame, in his younger days, experimented tirelessly in an attempt to draw more power from the Shadow Weave. The creation of this belt was an indicator of some success, as wearing it causes a shadow adept’s powers to increase dramatically. However, as all things have their disadvantages, the wearer will find themselves more susceptible to the draining effects of Shadow Magic. Darkflame’s magic eventually became great enough that he no longer required the belt’s power and its effects became more of a hindrance, but to one less experienced in wielding the Shadow Weave it is a valuable item… so long as one can live with the added risk.

STATISTICS:

Equipped abilities:
– Caster Level: +2 (+5 when below 10% maximum hit points)
– Fire Resistance: +40%
– Cold Resistance: +40%
– Save vs. Death: -4
– Hit Points: -15
– May only be removed with a Remove Curse spell

Weight: 2

Location (BG1): Darkflame Enclave

Shadowstone Staff +2

The simplest of staff weapons is the quarterstaff, a length of wood six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. Powerful enchantments during the making of this staff have improved its accuracy and the damage it can cause, but they bear no signature.

This enchanted staff is topped with a shadow gem, bestowing upon it powers from the Plane of Shadow but restricting it to those proficient in its brand of magic.

STATISTICS:

Combat abilities:
– 50% chance to deal 2d6 magic damage and silence for 2 rounds on a failed save vs. spell

Equipped effects:
– Intelligence: +1
– Armor Class: +2 vs. good creatures

THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 2
Proficiency Type: Quarterstaff
Type: Two-handed
Requires:
5 Strength

Weight: 3

Location (BG1): Darkflame Enclave

Robe of the Shadow Magi

This powerful mage robe offers protection from all forms of physical attack while at the same time increasing one’s resistance to magic and the life-draining effects of Shadow Magic. Due to the nature of its enchantment, it can only be worn by Shadow Adepts.

STATISTICS:

Equipped abilities:
– Armor Class: 5
– Magic Resistance: +5%
– Protects from Constitution loss from 1st and 2nd level Shadow Weave spells

Weight: 6

Location (BG1): Darkflame Enclave

Ioun of Sacred Darkness

This ioun stone has a dark-colored hue. When worn, the stone regenerates its bearer’s wounds and provides them with greater clarity.

STATISTICS:

Equipped abilities:
– Regenerate 1 hit point every 12 seconds
– Wisdom: +1

Weight: 0

Location (BG1): Darkflame Enclave

Soulflare Candle

This candle emanates a powerful magical presence. Only a shadow adept may light it, and upon being lit, it gives off a ghostly flame which can be manipulated to replicate powerful Shadow Weave magic. However, lighting the candle is draining on the shadow adept’s life force and can only be done a limited number of times per day.

STATISTICS:

Charge abilities (once per day):
– May cast Unmask and Breaching Dark at the cost of ten hit points

Weight: 3

Location (BG1): Darkflame Enclave

Lute of Lifedraining

This sinister lute makes unpleasant sounds when strummed, causing a chill to go down the spines who hear its notes. When played by one skilled in Shadow Magic, its magic allows its user to drain the life force of others.

STATISTICS:

Charge abilities (three times per day):
– Mass Lesser Drain Vitality
Range: Self
Area of Effect: 30′

Weight: 3

Location (BG1): Darkflame Enclave

Darkmail +3 (rework)

This suit of dark-colored chain mail is surprisingly light and somehow makes no sound, despite being composed of countless metal links. Having been worn by inhabitants of the Shadow Plane, it appears to have taken on some of its previous owner’s power, giving it magical properties. Those who wear this armor find their forms shrouded in a protective veil of shadow.

STATISTICS:

Equipped abilities:
– Save vs. Death: +2
– Immunity to level drain
– Spellcasting is not disabled
– All magic damage inflicted by the wearer is increased by 15%

Armor Class: 2 (0 vs. slashing, 4 vs. crushing)
Requires:
8 Strength

Weight: 5

Location (BG2): Shadow Patrick (unchanged)

Nosferatu

This heavy spellbook emanates a malignant aura, making it uncomfortable even to hold. When held in one’s hand, it serves as an amplifier for shadow magic, and allows one to channel pure shadow energy in the form of powerful life-draining blasts.

STATISTICS:

Combat abilities:
– Drain 3d6+2 hit points from the target and transfers it to the wielder (40 charges)
– Upon killing a target, regain one spell of up to 6th level

Equipped abilities:
– May only be removed with a Remove Curse spell
– May cast one bonus spell of each level
– Hit Points: -40
– Caster Level: +2
– Casting Speed: +1
– Attacks per round set to 1

STATISTICS:

THAC0: +6
Damage: 3d6+2 (magic)
Speed Factor: 2
Proficiency Type: None
Type: One-handed

Weight: 4

Location (BG2): Watcher’s Keep demilich

Shadow Dragon Scale (rework)

This suit of armor is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer immunity to level drain, but while worn by a shadow adept, it greatly empowers them, allowing them to use their magic with less risk.

STATISTICS:

Equipped abilities:
– Immunity to level drain
– Spellcasting is not disabled (Shadow Adepts)
– Save vs. Death: +4 (Shadow Adepts), +2 (Others)
– Maximum Hit Points: +20% (Shadow Adepts)

Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)
Requires:
6 Strength

Weight: 10

Location (BG2): Thaxll’ssillyia, Cromwell upgrade (unchanged)

Shadow Scroll I – IX

This spell scroll contains incantations that would be indecipherable to anyone not versed in the art of Shadow Magic. Upon studying it, a shadow adept may learn an extra spell at the expense of the scroll.

STATISTICS:

Special: Learn one 1st – 9th level Shadow Weave spell.

Weight: 0

Location (BG1): Darkflame Enclave (I – III), reward for finding all five apprentices (III – IV). V – IX currently unavailable

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