Bardic Wonders - New Spells
Balagarn’s Iron Horn
(Alteration)
Level: 1
Range: 0
Duration: Instant
Casting Time: 1
Area of Effect: 10-ft. cone with 120-deg. arc
Saving Throw: Neg.
With this spell, the bard raises both hands and creates a powerful, resonant vibration which shakes all creatures in a 10-ft. cone from their palms, dealing 1d4 crushing + 1 magical damage per level (maximum of 5 damage) to all targets and knocking them off their feet for one round if a Saving Throw vs. Breath is failed. From 7th level, targets must save at a -1 penalty, increasing to -2 at 13th level and -3 at 18th level.
Courage
(Abjuration)
Level: 1
Range: Touch
Duration: 1 round + 1 round per level
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
Using this spell, the bard bolsters the courage of the targeted ally, granting them a non-cumulative +1 bonus to THAC0 and damage. The target is also purged of all fear and morale failure effects, and is immune to such effects for the duration.
Mischance
(Enchantment/Charm)
Level: 1
Range: Visual range of the caster
Duration: 4 rounds
Casting Time: 1
Area of Effect: 1 person
Saving Throw: None
The bard afflicts an unfortunate target with a malicious hex, causing all sorts of misfortune to befall them. For the next four rounds, the target’s Saving Throws and morale are reduced by 2 points, they cannot critically hit on any roll, and their critical miss modifier is increased by one (a roll of 2, for example, would result in a critical miss). From 16th level, the critical miss modifier is further increased to two.
Cleansing Aria
(Conjuration)
Level: 2
Range: Visual range of the caster
Duration: Instant
Casting Time: 1
Area of Effect: Special
Saving Throw: None
The bard chants a magical tune to soothe the target, restoring their hit points by 1d8 points and curing most ailments or diseases that afflict them, as well as the effects of blindness, deafness, and feeblemind. From 9th and 13th levels, an additional target may be chosen respectively—the same target may also be chosen multiple times for additional healing.
Heroism
(Enchantment/Charm)
Level: 2
Range: Visual range of the caster
Duration: 2 hours
Casting Time: 2
Area of Effect: Special
Saving Throw: None
For the next two hours, the targeted creature is blessed with an enchantment which increases their competence, granting them a +10% bonus to their Hit Points, and setting their THAC0 to 90% of their base.
Sound Burst
(Evocation)
Level: 2
Range: Visual range of the caster
Duration: 2 hours
Casting Time: 2
Area of Effect: Special
Saving Throw: Neg.
An ear-splitting sound erupts from a targeted location of the bard’s choosing, dealing 1d4 crushing and 2d4 magic damage to all creatures within a 10-ft. radius and stunning them for two rounds on a failed Saving Throw vs. Death. Due to the special nature of this spell, the sound emitted is natural rather than magical and is thus not affected by Magic Resistance.
Crushing Despair
(Enchantment/Charm)
Level: 3
Range: Visual range of the caster
Duration: 1 turn
Casting Time: 2
Area of Effect: 25-ft. cone with 60-deg. arc
Saving Throw: None
An invisible cone of energy induces great despair and sadness upon unfortunate targets within the area of effect, penalizing their THAC0, damage, Saving Throws, Morale and Armor Class by two points for the next turn. This spell only affects the caster’s enemies.
Battleluck
(Enchantment/Charm)
Level: 3
Range: Visual range of the caster
Duration: 1 hour
Casting Time: 2
Area of Effect: 1 person
Saving Throw: None
The targeted creature is blessed with fortune in battle. For the next hour, their attacks will never critically miss, even on a roll of 1, and their critical hit modifier is increased by 1. From 14th level onwards, their critical hit modifier is further increased to 2.
Free Action
(Abjuration)
Level: 4
Sphere: Charm
Range: Touch
Duration: 1 turn + 1 round/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
While under the effects of this spell, the recipient becomes immune to anything that affects movement. This includes the effects of Web, Hold Person, Grease, and Entangle.
Neutralize Poison
(Necromancy)
Level: 4
Sphere: Healing
Range: Touch
Duration: Instant
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
This spell removes all toxins from the body, both natural and magical in nature. When this spell is cast upon a poisoned individual, it immediately neutralizes any poison and restores 10 lost Hit Points. This spell will also cure any diseases that the target might be suffering from, as well as blindness and deafness.
Heroic Cry
(Enchantment/Charm)
Level: 4
Range: Visual range of the caster
Duration: 1 turn
Casting Time: 2
Area of Effect: 15-ft. radius
Saving Throw: Neg.
The bard lets out a powerful shout, granting them a +2 bonus to THAC0 and damage. All enemies within a 15-ft. radius of the bard must also make a Saving Throw vs. Death at -2 or suffer a -2 penalty to Armor Class and a -4 penalty to morale rolls.
Chaotic Commands
(Enchantment/Charm)
Level: 5
Sphere: Chaos
Range: Visual range of the caster
Duration: 1 turn/level
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None
Chaotic Commands renders a creature immune to magical commands. Suggestion, Charm, Domination, Command, Sleep, Maze, and Confusion are all spells that fit into this category. This spell also protects the target from Psionic Blast. This spell affects only 1 creature and lasts for the duration or until dispelled.
Greater Heroism
(Enchantment/Charm)
Level: 5
Range: Visual range of the caster
Duration: 2 hours
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
This is a more powerful version of the Heroism spell. For the next two hours, the targeted creature is blessed with an enchantment which increases their competence, granting them a +25% bonus to their Hit Points, setting their THAC0 to 60% of their base, and gaining a +4 bonus to all their Saving Throws. This spell and Heroism are non-cumulative with each other, and the more recently applied spell will remove the effects of the other.
Dirge
(Evocation)
Level: 6
Range: 30 ft.
Duration: 8 rounds
Casting Time: 8
Area of Effect: 10-ft. radius
Saving Throw: None
The bard sings a powerful song which draws upon the energies of death and destruction. For the next eight rounds, all enemies within the affected area have their maximum Hit Points and damage dealt from all sources reduced by 20%, and their movement rate is halved. If a creature leaves the area of effect, their attributes are restored.
