Joinable NPC – Ophelia La’ana Reyn’Tanthul
Alignment: True Neutral
Class: Shadow Disciple
STR: 10 DEX: 16 CON: 12 INT: 16 WIS: 14 CHA: 17
– Ophelia’s Battle Staff +2 (quarterstaff, +1 AC, +1 magical damage on hit)
– Ophelia’s Knave Robe (+2 AC vs. slashing, +2 save vs. death)
– Ophelia’s Signet Ring (+2 AC, +2 saving throws, +1 spell cast per level, Charm Spectral Undead once per day, unremovable)
“When asked about her past, OPHELIA smiles wryly, musing quietly as to whether it would be more interesting to tell truth or fiction. Born to Shadovar nobility, Ophelia is the sole living daughter of Dolon Tanthul, a powerful archmage of Thultanthar’s oldest noble house and the leader of the Reyn’Tanthul branch family. Ophelia was born with latent magical talent, and her parents – both accomplished mages in their own regard – were harsh trainers during her youth, hoping to raise her to become a worthy successor of the Reyn’Tanthul name. Despite her prestigious status, however, Ophelia held little interest for power or wealth, preferring to study magic and interact with the people of the Shade Enclave. When her uncle, Kryn’nath “Darkflame” Talaryn, took note of a younger Ophelia’s potential and offered her tutelage at the Phantasmal Tower, she eagerly accepted. Ophelia stands out among her peers with her affable and optimistic nature, and is curious towards both the Weave and the Prime Material Plane.”
Joinable NPC – Kerahn A’kai
Alignment: Chaotic Neutral
Class: Thief / Shadow Adept
STR: 15 DEX: 16 CON: 15 INT: 17 WIS: 11 CHA: 11
– Dark Enforcer +2 (crossbow, 10% per hit to cast Shadowfade on wielder, Drain Vitality on critical hits, Shadow Adepts wield as though specialized)
– Shadovar Armor (AC 5, +10% Hide in Shadows, spellcasting is not disabled)
“When asked about his past, KERAHN becomes noticeably hesitant, as though the act of remembering is painful to him. With a slight hint of shame, he briefly remarks on his childhood as a street urchin in the cruel and decadent alleys of Thultanthar, where each day of life was not granted, but earned through one’s wits and willingness to do anything to survive. Clearly unwilling to dwell upon his early memories, Kerahn coldly declares that he has left that part of his life behind him, and now willingly serves archmage Kryn Darkflame, to whom he is both right-hand servant and apprentice. Whatever reasons Kerahn has for such loyalty, however, you do not know–and neither does he appear eager to divulge that knowledge to you.”
The Phantasmal Tower
Mage tower of the ruling archwizard, Kryn Darkflame. The archmage is more moderate and pragmatic than his rivals, and is one of the few archmages known to accept slaves with magical talent as apprentices. As a result, the Phantasmal Tower is one of the most populated and the most diverse in the city with mages from various races and stations.
The Umbral Arcanaeum
This extravagant store specializes in magical wares. Its owner, Umbra ut Veritas, is an immortal shade, making it (him?) one of the most powerful beings in the district if not the whole city. Perhaps fortunately, it is more interested in collecting magic and secrets than spreading its influence and will welcome any customer with magic worth bartering, even outsiders.
The local tavern. Its proprietor, Janus Ebonmere, is a mage and a high-ranking magister. He is highly possessive of his domain and even guards it with an anti-magic field, preventing anyone aside from himself from using magic while inside of his establishment. He is rumored to have spies all over the district that tell him everything that is happening
Its owner, Aldon Val’kar, is a blacksmith with some magical ability. He is capable of creating weapons infused with shadow magic, however, he is afflicted with a curse placed on him by a mortal enemy which renders him unable to speak, limiting his skills.
The Dusk District’s guards and soldiers are controlled by commander Victus, an ally of archmage Darkflame. While not a mage, he is capable of abilities that are viewed to be magical.
Temple of Shar
This temple is smaller than others in the city, whether by design or because Shar worship is less prevalent in the Dusk District. The highest ranked of the clergy is High Priestess Alestria Shadowstar.
The tunnels that run beneath the district are rich in ebonshade, a magical essence which empowers shadow adepts but also drives them insane if taken in overdose. In other parts of the city, the task of harvesting the essence is left to slaves, but in the Dusk District it is done by the apprentices of the Phantasmal Tower as it is considered more efficient for the dangers involved, as various monsters such as shadows are frequently created by the negative energy.