Shadow Magic: High Level Abilities

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C0SAHL1B00000 Relentless Assault
(Any School – Shadow Weave)

Level: 10
Range: 0
Duration: 2 rounds
Casting Time: 9
Area of Effect: The caster
Saving Throw: None

Relentless Assault essentially erases the pause between casting spells. When cast, the shadow can begin casting a new spell the instant <PRO_HESHE> is finished casting <PRO_HISHER> current spell. The effect lasts for 2 rounds.

If the shadow adept’s hit points fall below 25% of <PRO_HISHER> maximum during the spell’s lifetime, the remaining duration is reset to 2 rounds (only once per cast).

C0SAHL2B00000 Shadow Dragon Breath
(Any School – Shadow Weave)

Level: 10
Range: 0
Duration: 1 turn
Casting Time: 1
Area of Effect: Special
Saving Throw: Neg.

The shadow adept releases a deadly breath of negative energy causing blindness, dealing 4d4 unmitigated magic damage + 30% maximum hit points in damage and draining six levels from all targets hit by the blast. Targets may Save vs. Breath at -6 to avoid the maximum hit point damage and lose only 2 levels.

C0SAHL3B00000 Summon Nightwalker
(Any School – Shadow Weave)

Level: 10
Range: 0
Duration: 9 rounds
Casting Time: 9
Area of Effect: Special
Saving Throw: Neg.

The shadow adept summons a deadly nightwalker, one of the most powerful creatures from the Plane of Shadows, under <PRO_HISHER> command.

C0SAHL4B00000 Shapeshift: Shadow Dragon Scion
(Any School – Shadow Weave)

Level: 10
Range: 0
Duration: 5 turns
Casting Time: 9
Area of Effect: Special
Saving Throw: Neg.

The shadow adept shapeshifts into a half-dragon with shadow dragon lineage, gaining the powers available to such a creature. Spells may be cast while in this form.

Strength: 22
Dexterity: 24

Base Armor Class: -6
Number of Attacks: 3
Damage: 1d12+6 slashing, 1d4 cold, 50% chance to drain two levels on hit (save vs. death at -4 to avoid), strikes as a +5 weapon.
40% physical resistance
80% elemental damage resistance
100% magical damage resistance
60% magic resistance
Movement rate increased by 4
Regenerate 1 hp per 3 seconds

C0SAHLAB00000 Night Knives
(Any School – Shadow Weave)

Level: 10
Range: Special
Duration: 5 turns
Casting Time: 3
Area of Effect: Special
Saving Throw: None

This spell conjures several blades made of shadowstuff. The blades give +10 to THAC0, and when thrown, the knives divide into two and deal 1d4+2 missile damage as well as 1d4 cold damage each. The spell creates 20 blades and sets the caster’s attacks to 10 as long as the blades are held.

C0SAHLA500000 Disciple of Darkness

The shadow adept has fully mastered control over the Shadow Weave, gaining +2 to Wisdom and Charisma and 20% magic resistance.

Only one of either Disciple of Darkness or Wrath of Darkness may be chosen.

C0SAHLA600000.PNG Wrath of Darkness

The shadow adept infuses the power of the Shadow Weave into <PRO_HISHER> very body, gaining +2 to Strength and Constitution, regeneration of one hit point per 3 seconds, +4 to THAC0 and one bonus attack per round.

Only one of either Disciple of Darkness or Wrath of Darkness may be chosen.

C0SAHL7B00000.PNG Shadow Pact I

The shadow adept may trade a portion of <PRO_HISHER> life force in order to increase <PRO_HISHER> control over the Shadow Weave. Choosing this ability allows the wizard to cast one additional Level 1, 2 and 3 spell each. However, <PRO_HESHE> permanently loses 2 hit points.

This ability may be chosen twice.

C0SAHL7B00000.PNG Shadow Pact II

The shadow adept may trade a portion of <PRO_HISHER> life force in order to increase <PRO_HISHER> control over the Shadow Weave. Choosing this ability allows the wizard to cast one additional Level 4 and 5 spell each. However, <PRO_HESHE> permanently loses 3 hit points.

This ability may be chosen twice.

Requires: Shadow Pact I

C0SAHL7B00000.PNG Shadow Pact III

The shadow adept may trade a portion of <PRO_HISHER> life force in order to increase <PRO_HISHER> control over the Shadow Weave. Choosing this ability allows the wizard to cast one additional Level 6 and 7 spell each. However, <PRO_HESHE> permanently loses 4 hit points.

This ability may be chosen twice.

Requires: Shadow Pact II

C0SAHL7B00000.PNG Shadow Pact IV

The shadow adept may trade a portion of <PRO_HISHER> life force in order to increase <PRO_HISHER> control over the Shadow Weave. Choosing this ability allows the wizard to cast one additional Level 8 and 9 spell each. However, <PRO_HESHE> permanently loses 5 hit points.

This ability may only be chosen once.

Requires: Shadow Pact III

C0SAHLBB00000.PNG Arcane Lore

The shadow adept taps into the deeper secrets of the shadow weave, gaining a permanent +1 to Intelligence and +10 Lore. <PRO_HESHE> also learns one extra Shadow Weave spell of each level.