Shadow Magic: 8th Level

Click here to return to the mod page

Click here to return to the spell compendium

C0SA801B00000 Negastorm
(Necromancy – Shadow Weave)

Level: 8
Range: Visual range of the caster
Duration: 2 rounds
Casting Time: 8
Area of Effect: 30-ft. radius
Saving Throw: 1/2

This spell summons a shower of negative energy upon a targeted location, inflicting 1d4 cold damage per level plus 20% of their maximum hit points in damage (+2% per caster level after 16th level) over two rounds as well as draining one level and one point of strength for each instance of damage dealt. Affected creatures are allowed a Saving Throw vs. Spell to avoid the cold damage and loss of levels (but not strength). Effects last for 1 turn.

The negastorm lasts for 2 rounds and does not affect allies. If an enemy enters the negastorm after the first round, they only suffer half of the effects.

C0SA802B00000 Annulment
(Abjuration – Shadow Weave)

Level: 8
Range: Touch
Duration: 1 round/level
Casting Time: 8
Area of Effect: 1 creature
Saving Throw: None

When the spell is cast, it confers 75% immunity against all energy attacks – such as fire, cold, acid, magic, and electricity, whether from magical or non-magical sources – such as spells, weapons, wands, breath weapons, etc. The target also becomes immune to all spells of 6th level and below, both beneficial and harmful, cast by others. This excludes any physical attacks and spell-created weapons, such as Enchanted Weapon and Spiritual Hammer. In other words, any physical damage, such as piercing, crushing, or slashing will get through. This effect lasts for the duration of the spell or until dispelled.

C0SA803B00000 Shadow Prison
(Conjuration/Summoning – Shadow Weave)

Level: 8
Range: Touch
Duration: Special
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None

An extradimensional space is brought into being upon utterance of a Shadow Prison spell. The subject and all enemies within a 10 ft radius vanish into the shifting labyrinth in the Shadow Plane for a period of time that is totally dependent upon its Intelligence.

Intelligence of Target – Time trapped in maze
under 3 – 2d4 turns
3 to 5 – 1d4 turns
6 to 8 – 5d4 rounds
9 to 11 – 4d4 rounds
12 to 14 – 3d4 rounds
15 to 17 – 2d4 rounds
18 and up – 1d4 rounds

Note that if the 9th-level spell Freedom is cast in the area where a creature is mazed, it will effectively bring <PRO_HIMHER> back to this plane, ending the spell prematurely. Note that a mazed creature is not freed through Dispel Magic.

C0SA804B00000 Power Word, Blind
(Conjuration/Summoning – Shadow Weave)

Level: 8
Range: Visual range of the caster
Duration: 6 rounds
Casting Time: 1
Area of Effect: 10-ft. radius
Saving Throw: None

When a Power Word, Blind spell is cast, one or more creatures within the area of effect become sightless. The spellcaster selects one creature as the target center, and the effect spreads outward from the center, affecting all within a 10-ft. radius. This lasts for 6 rounds or until dispelled. All of the effects of blindness apply to the victims, such as a penalty to hit and to AC. The visibility range of the afflicted character is also decreased. This spell is not effected by magic resistance.

C0SA805B00000 Shadow Shield
(Abjuration – Shadow Weave)

Level: 8
Range: 0
Duration: 2 turns
Casting Time: 8
Area of Effect: The caster
Saving Throw: None

This spell shrouds the shadow adept in a cloak of shadow that protects <PRO_HIMHER> with the following effects: +5 bonus to AC, immunity to magic damage, 20% magic and physical resistance. This spell, unlike other Shadow Weave spells, does not drain the caster’s life force and will in fact temporarily protect the shadow adept from loss of Constitution while it is active.

C0SA806B00000 Blackfire Fury
(Invocation/Evocation – Shadow Weave)

Level: 8
Range: 0
Duration: 5 turns
Casting Time: 8
Area of Effect: The caster
Saving Throw: 1/2

The shadow adept conjures a rift from the Shadow Plane beneath the target’s feet, which unleashes shadow fire after a short delay dealing 10d10 fire damage (Save vs. Spells at at -4 for half damage). This damage is not mitigated by fire resistance and ignores magic resistance.

If the target is slain by this spell, it is burned to ash completely and its remaining consciousness becomes a devil shade under the caster’s allegiance for 5 turns before becoming assimilated into the Shadow Plane.

C0SA807B00000 Shar’s Mantle
(Abjuration – Shadow Weave)

Level: 8
Range: 0
Duration: 1 round/4 levels
Casting Time: 6
Area of Effect: The caster
Saving Throw: Neg.

This spell surrounds the shadow adept with a barrier of dark energy. Missiles are completely deflected and weapons of +3 enchantment or below are unable to penetrate the darkness. Additionally, attackers within a 5-ft. radius will suffer 10% of their maximum hit points in damage, transferring the same amount to the caster, as well as losing one level permanently if they fail a Save vs. Death at -2.

C0SA808B00000 Shadow’s Refuge
(Abjuration – Shadow Weave)

Level: 8
Range: 0
Duration: 1 turn
Casting Time: 3
Area of Effect: The caster
Saving Throw: None

When a shadow adept casts Shadow’s Refuge, <PRO_HESHE> opens a gate to a safe (in relative terms) pocket area in the Plane of Shadow, where time passes more slowly and gives <PRO_HIMHER> time to rest and recuperate away from the present battle. For one turn, the shadow adept is safe from combat and <PRO_HISHER> hit points are restored to full, and <PRO_HESHE> regains two arcane spells of each spell level of 7th level and below when <PRO_HESHE> returns. In addition, as the caster will be resting for a long period of time, all effects whether beneficial or otherwise will be removed when they return. The shadow adept may choose to return from the refuge before its duration has expired, but <PRO_HESHE> will only get partial benefits.

C0SA809B00000 Dark Premonition
(Divination – Shadow Weave)

Level: 8
Range: Self
Duration: 4 rounds
Casting Time: 1
Area of Effect: Caster
Saving Throw: None

This spell grants the caster with a brief and short-sighted degree of prescience, enough to predict events in the immediate future and react to them in advance. For 4 rounds, the shadow adept gains a bonus of 20 to Armor Class, a +20 bonus to hit, +20 to all saves and immunity to backstabs. Due to this spell’s short casting time and duration, it is mainly used to buy the shadow adept a few rounds in the thick of combat.

C0SA810B00000 Dark Passage
(Evocation – Shadow Weave)

Level: 8
Range: Party
Duration: Special
Casting Time: 1 round
Area of Effect: 20-ft. radius
Saving Throw: None

This powerful but dangerous spell temporarily turns the caster into a gateway for the energies of the Shadow Weave, which <PRO_HESHE> may control and bestow upon <PRO_HISHER> allies within 20′ in range for as long as <PRO_HESHE> can maintain it. For an indefinite amount of time, the shadow adept is unable to make any actions as <PRO_HESHE> channels power into <PRO_HISHER> party, providing a +4 bonus to all attributes, +6 to Armor Class, +4 to to-hit and damage modifiers, +50% magic resistance, +50% resistance to elemental damage and immunity to level drain. However, for each round the link is maintained, the caster loses 10% of <PRO_HISHER> hit points (Save vs. Death at -4 to avoid) and <PRO_HESHE> is completely vulnerable to attack unless <PRO_HESHE> breaks the connection. Additionally, if <PRO_HESHE> ends the channel, the backlash causes <PRO_HIMHER> to become stunned for 2 rounds unless a Save vs. Death at -2 is made.

C0SA709B00000 Invoke Reflection
(Illusion/Phantasm – Shadow Weave)

Level: 8
Range: Visual range of the caster
Duration: 2 turns
Casting Time: 9
Area of Effect: Special
Saving Throw: Special

A duplicate of the target is created with this spell. The duplicate is almost identical to the target, making it a very powerful ally. It is created at 60% of the target’s level and has all the spells and abilities that the target would have at that level. It also has 60% of the target’s Hit Points and is fully under the caster’s control. Enemies can make a saving throw vs. spells at -3 to avoid the spell’s effect.

C0SA812B00000 Merciless Blizzard
(Invocation/Evocation – Shadow Weave)

Level: 8
Range: Visual range of the caster
Duration: 1 turn
Casting Time: 8
Area of Effect: 30-ft. radius cloud
Saving Throw: 1/2

This spell creates a vicious blizzard within a 30 ft. radius. Any in the area of the spell must leave the blizzard immediately or suffer 10d4 cold damage per round and become slowed for two rounds. Targets who remain within the blizzard suffer a cumulative -20% penalty to cold resistance for one turn. Additionally, all creatures must make a Save vs. Spells at -2 each round or be paralyzed for that round. This spell is not affected by Magic Resistance. Creatures that are immune to cold are unaffected by the blizzard.